AI Insights · Timothy · October 2025
Top Down Games Performance in Central America Q3 2025
Explore the performance trends of top down games on a unified platform in Central America during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the top down games category on a unified platform in Central America saw varied performance across the leading applications. This analysis, based on data from Sensor Tower, highlights trends in weekly downloads, revenue, and active users.
Clash Royale by Supercell experienced significant growth in revenue, starting at approximately $134K and peaking at $734K by the end of September. The game also saw a rise in weekly downloads from 91K to 357K and a consistent increase in active users, reaching approximately 8.7M by the quarter's end.
Brawl Stars, another title from Supercell, had a steady revenue flow, with initial figures around $344K, dipping mid-quarter, and closing at $255K. Downloads showed a slight fluctuation, ranging between 42K and 56K, while active users hovered around 2.5M to 2.9M.
League of Legends: Wild Rift from Riot Games saw a modest revenue increase, starting at $67K and ending at $135K. Downloads remained stable, with minor fluctuations between 4.6K and 6.8K. Active users slightly declined from 111K to 100K.
Last Z: Survival Shooter by Florere Game Limited showed a consistent revenue increase from $71K to $126K. Downloads peaked mid-quarter at 97K before stabilizing around 63K, with active users growing from 101K to 145K.
Mobile Legends: Bang Bang from MOONTON maintained a steady revenue, starting at $96K and ending at $77K. Weekly downloads fluctuated, peaking at 34K, while active users remained relatively stable, averaging around 450K.
For more detailed insights and data, visit Sensor Tower.